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 Effets des coups.

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Segata Kenshirō
Jesus is a true pussy sore loser blah blah
Jesus is a true pussy sore loser blah blah
Segata Kenshirō


Messages : 683
Date d'inscription : 22/02/2010
Age : 43

Effets des coups. Empty
MessageSujet: Effets des coups.   Effets des coups. EmptyMer 24 Fév - 21:31

Hit Effects

When an attack hits the opponent, different things can happen depending on the attack's properties. These effects are described below.

Advantage or Disadvantage

When an attack hits the opponent and doesn't knock them down, there will be a brief period of time while they're stunned. During this stun time the opponent is frozen while the attacker recovers from the attack.

If the attacker recovers before the opponent, then the attacker has an Advantage.
The attacker will ba able to act before their opponent.
If the attacker recovers after the opponent, then the attacker has a Disadvantage.
The opponent will be able to act before the attacker.
The amount of Advantage or Disadvantage is measured in frames – positive for Advantage, negative for Disadvantage.

Example: Every characters' Low Punch attack will result in Advantage or Disadvantage, depending on the Hit Type.

Knock Down

When an attack hits the opponent off their feet and onto the ground.

Some Knock Down attacks hit the opponent high enough into the air allowing for extra hits to connect before they land. These types of Knock Down attacks are commonly known as Launchers, Jugglers, or Juggle Starters.

Example: Jeffry's Knee Attack on any hit results in a Knock Down.

Stagger

When an attack hits the opponent off their balance, causing them to take a few small steps backward, and doesn't knock them down. Staggers are most often caused by elbows or side kicks hitting a crouching opponent, but their are other cases. While the opponent is staggered they are unable to guard, but will be invulnerable to throws.

The amount of time spent in the stagger can be reduced by struggling.

When staggered, a wiggling joystick indicator appears on screen. If the joystick is green, it indicates a stagger which cannot be struggled from. If the joystick is red, it indicates a stagger which can be struggled from. A green joystick indicator is almost always immediately followed by a red one.

Example: Jacky's Middle Smash against a crouching opponent results in a Stagger.

Stumble

When an attack hits the opponent off their balance causing them to momentarily fall backwards before automatically getting back up. While the opponent is stumbled they are unable to guard, but will be invulnerable to throws.

Stumbles can be seen as a heavier version of a Stagger, and the opponent is pushed further back from the hit.

When stumbled, a wiggling joystick indicator appears on screen. If the joystick is green, it indicates a stumble which cannot be struggled from. If the joystick is red, it indicates a stumble which can be struggled from. A green joystick indicator is almost always immediately followed by a red one.

Example: Lei-Fei's Tou Kyaku causes a Stumble.

Crumple

Crumples are a special category of knock down hit effect and are specific to different parts of the body. The types of Crumples along with their VFDC Command Lists abbreviation are listed below.

Crumple Abbreviation
Head cr.h
Stomach cr.s
Foot cr.f
Back cr.b
Chin cr.c
Vital Area cr.v
Back -
Side -
Some properties of Crumples:

Crumples allow for further combo opportunity as the opponent falls to the floor.
All Crumples result in a Knock Down, with the exception being Chin Crumples.
You cannot perform Fall Recovery after a crumple, with the exception being Vital Area Crumples.
Crumples are also known as a Crumble or Collapse. In Japanese they are known as Kuzure (ku-zu-reh) Down. Kuzure translates to crumple or collapse.

The different types of Crumples are explained below.

Head Crumple

Typically caused by a high attack.

During a Head Crumple:

the opponent is vulnerable to all attacks
the opponent cannot be thrown, with the exception being Wolf who can perform a throw combo after a Head Crumple.
After a Head Crumple, the opponent is knocked down in the Face Down, Head Towards position.

Example: Jeffry's Kenka Hook causes a Head Crumple on any hit.

Stomach Crumple

Typically caused by a mid attack.

During a Stomach Crumple:

the opponent is vulnerable to all attacks, although high attacks usually whiff
the opponent is vulnerable to Low Throws
you can usually re-float with a well timed low punch to allow for further combo opportunity
After a Stomach Crumple, the opponent is knocked down in the Face Down, Head Towards position.

Example: Jeffry's Middle Hell Stab causes a Stomach Crumple on any hit.

Foot Crumple

Typically caused by a low attack.

During a Foot Crumple:

the opponent is vulnerable to all attacks, although all high attacks and some mid attacks may whiff
the opponent cannot be thrown
most mid attacks with low hitting ranges can be used to combo after a Foot Crumple
After a Foot Crumple, the opponent is knocked down in the Face Up, Head Towards position.

Example: Jeffry's fully charged Heavy Low Kick causes a Foot Crumple on any hit.

Chin Crumple

Typically caused by a mid attack.

During a Chin Crumple:

the opponent drops down on one knee, stunned for a brief period, but isn't knocked down
the opponent is vulnerable to all attacks, although some high attacks may whiff
the opponent cannot be thrown
After a Chin Crumple, the opponent recovers standing.

Example: Vanessa's (OS) Cluster Knee (while standing) causes a Chin Crumple on Counter Hit.

Vital Area Crumple

Typically caused by a mid attack.

During a Vital Area Crumple:

the opponent is vulnerable to all attacks, although some high attacks may whiff
the opponent cannot be thrown
After a Vital Area Crumple:

the opponent can perform Fall Recovery to recover standing
if the opponent doesn't Fall Recover, then they're knocked down in the Face Down, Head Towards position
Also known as a Groin Crumple.

Example: Wolf's Knee Lift causes a Vital Area Crumple on Counter Hit.

Back Crumple

Typically caused by a mid attack to the opponent's back.

During a Back Crumple:

the opponent is vulnerable to all attacks, although some high attacks may whiff
the opponent is vulnerable to Low Back Throws
After a Back Crumple, the opponent is knocked down in the Face Down, Feet Towards position.

Example: Most Sidekicks or an Offensive Move to the opponent's back causes a Back Crumple.

Side Crumple

Typically caused by a mid attack to the opponent's side.

During a Side Crumple:

the opponent is vulnerable to all attacks
the opponent can be bounced
the opponent cannot be thrown
After a Side Crumple, the opponent is knocked down in the Face Down, Head Towards Position.

Example: Most Sidekicks or an Offensive Move attack on Counter Hit to the opponent's side causes a Side Crumple.

Slam

A type of knock down effect that hits the opponent hard into the ground, causing their legs to fold up over their head before coming back down. During the legs folding up and down animation, the opponent is vulnerable to all attacks.

Slam attacks are used to initiate combos.

There are two types of Slam effects, even though they produce the same leg folding animation. One type hits the opponent into the ground, and the other hits the opponent high into the air causing them to drop hard onto the ground. The former is commonly known as a Slam, while the latter is commonly known as a Flop. But collectively they're both known as Slams (confusing, eh?). The only difference between the two is that a Flop, when executed near a wall, will cause the opponent to hit the wall in the air, setting up an air combo against the wall. A general Slam will always hit the opponent into the ground, regardless of proximity to a wall.

During a Slam the opponent cannot perform Fall Recovery.

Example 1: Brad's Sawk Klab results in a Slam on any hit.
Example 2: Lei-Fei's Ni Ki Bun Kyaku results in a Flop on any hit.

Bounce

Certain attacks that hit an opponent in an airborne or crumpled state will cause a Bounce. The Bounce effect, as the name implies, is when the opponent is hit into the ground causing them to bounce back up again. A Bounce can also be considered as a re-float or re-launch of the opponent, allowing for combos to be initiated or even extended.

The opponent cannot perform Fall Recovery from a Bounce hit. However, if the attack hits the opponent very close to the ground (i.e. late) then:

the opponent can perform Fall Recovery, or
should the opponent fail to perform Fall Recovery, the resulting hit won't bounce
You cannot Bounce the opponent during a Foot Crumple or Back Crumple, but they do work on Side Crumples.

As of Ver.B, the current list of Bounce Attacks are:

Character Bounce Attack
Akira
Aoi none
Brad none
Eileen
El Blaze
Goh
Jacky
Jeffry or
Kage
Lau
Lei
Lion
Pai
Sarah
Shun
Vanessa OS
Wolf
Sideways Knockdown

A special knockdown caused by impacting the side of the opponent. Only certain attacks exhibit this knockdown effect.

After a Sideways Knockdown, the opponent is knocked down in the Face Down, Head Towards position.

You can perform Fall Recovery after a Sideways Knockdown.

Example: Akira's Tenzankou (Defensive Move) causes a Sideways Knockdown.

Head-Over-Heels Knockdown

A special knockdown causing the opponent to fly back rolling head over heels. Only certain attacks exhibit this knockdown effect.

After a Head-Over-Heels knockdown, the opponent is in the Face Down, Head Towards position.

You can perform Fall Recovery after a Head-Over-Heels Knockdown.

Example: Jacky's Lightning Back Knuckle causes a Head-Over-Heels Knockdown on any hit.
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