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 Les types de coups.

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Segata Kenshirō
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Jesus is a true pussy sore loser blah blah
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Messages : 683
Date d'inscription : 22/02/2010
Age : 36

MessageSujet: Les types de coups.   Mer 24 Fév - 23:29

Hit Types

The different Hit Types in Virtua Fighter 5 are:

Guard
Normal Hit
Counter Hit
Recovery Counter Hit
These are determined by what the opponent was doing at the time of hit, and will be explained in the following sections.

Guard

This occurs when an attack makes contact with the opponent's guard. Most attacks, when guarded, will leave the attacker at a disadvantage, but some will actually grant the attacker with an advantage.

There are also attacks that can break an opponent's guard. Depending on the attack, a guard break could result in a stagger, a normal hit (in other words the attack is unblockable), or allow for a hit-throw to connect.

Normal Hit

This occurs when an attack makes contact with the opponent who isn't guarding, or is guarding at the incorrect level.

Normal Hits result in a white light effect reflecting on the opponent.

Abbreviations: NH

Counter Hit

A Counter Hit (CH) occurs when an attack hits the opponent in the middle of their own attack's execution, throw, or incorrect reversal level. They yield greater damage, result in a large advantage and/or allow for further combo opportunity.

Counter Hits will result in a yellow light effect reflecting on the opponent.

The bonus for Counter Hits depends on the damage of the attack you're interrupting.

Counter Hit Type Attack Damage Damage Bonus
Small Counter Hit ≤ 15 30%
Medium Counter Hit ≥ 16 and ≤ 24 50%
Large Counter Hit ≥ 25 60%
Also known as a Major Counter (MC) Hit.

Abbreviations: CH or MC

Recovery Counter Hit

This occurs when an attack hits the opponent who is recovering from their own attack and is unable to guard. They also result in greater damage, but not as much as Counter Hits. Specifically, Recovery Counter Hits can occur when:

the opponent's attack misses
the opponent's attack is guarded and takes a long time to recover
In the first case, when the opponent's attack misses you, they will be vulnerable (unable to guard) while they recover from the missed attack. During this time, if you're fast enough and within range, your attack is guaranteed to hit.

In the second case, when you guard an opponent's attack that leaves them at a disadvantage, they will be vulnerable as they recover. If this period of disadvantage is long enough then your attack is guaranteed to hit.

In fact, all Recovery Counter Hits are guaranteed hits.

Recovery Counter Hits will result in a white light effect reflecting on the opponent, the same as a Normal Hit.

Counter Hit Type Damage Bonus
Recovery Counter Hit 25%
Also known as a minor Counter (mC) Hit. In Japanese, this is known as a Kouka (koh-ka) Counter Hit, which translates to Recovery Counter Hit.

Abbreviations: RCH or mC
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